Example Game Based Learning Modules!
Thank you so much for your interest in these different modules. They were created with my particular brand of humor and chaos, so I apologize in advance for any offense of flippancy with the material. My intent is to lower the amount of fear that the students experience with the material, and lessen the burden that the students will experience when they are trying to learn it by engaging them from the start in a game that they already understand and can do, and ramping up the rigor of the material as they get more and more confident with the premise and the game. In this way, we can get them to master the material and with their own experience, understand how best to APPLY those math equations and concepts into something that they can interact clearly with. I want it to be absurd so that they can remember, but more importantly it has to be RELEVANT or else we are not doing them the service of showing how best to apply the concepts. If we can do that, we can make our departments a more engaging environment, and also since we are using so many different orthogonal methods to try to teach the material, we may be able to teach material to students in which more "standardized" methods of teaching them may not work, for a variety of reasons. Striving towards a universal design for the course is the ultimate goal. This differs from gameification in that this is based on little tiny modules you can plug in or remove at will, but to simplify you can use any or all of these in your course as a self contained part and not have to develop the course around them. That may be helpful. 🙂